AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Ireland: Q1 2024 Performance
Discover the performance trends of the top 5 anime games on Android in Ireland during Q1 2024, including insights on downloads, revenue, and active users.
In Q1 2024, the top 5 anime games on Android in Ireland showcased varied performance trends. Below is a detailed breakdown of each game's metrics in terms of weekly revenue, downloads, and active users. This data is sourced from Sensor Tower, where more detailed insights are available.
One Punch Man World from Crunchyroll Games, LLC saw a peak in weekly revenue at around $665 in mid-February, followed by a decline to $44 by the end of March. Weekly downloads started strong at 3.5K in late January but tapered off to 50. Active users mirrored this trend, starting at 3.3K and decreasing to 311 by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at $6.8K in early January and ending the quarter at $1.8K. Downloads remained relatively steady, averaging around 100 per week. Active users showed minor variations, maintaining an average of 1.7K throughout the quarter.
ONE PIECE Bounty Rush, also from Bandai Namco Entertainment Inc., had its highest weekly revenue of $584 in mid-February, with a general downward trend to $212 by the end of March. Downloads were consistent but low, peaking at 162 in late January. Active users fluctuated slightly, averaging around 460.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., showed significant revenue peaks, reaching $3.4K in mid-March and $2.8K in mid-February. Downloads remained modest, peaking at 170 in mid-February. Active users saw a notable rise to 1.4K in mid-February, maintaining around 1.1K towards the end of the quarter.
Yu-Gi-Oh! Master Duel from KONAMI witnessed a revenue spike of $992 in early February, with a gradual decline to $271 by the end of March. Downloads peaked at 104 in mid-February. Active users showed a steady increase, peaking at 729 in mid-February and maintaining above 600 towards the end of the quarter.
These performance trends highlight the varying popularity and engagement levels of anime games in Ireland. For more detailed insights, visit Sensor Tower.